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<title>Unity ML-Agents Toolkit: Class Index</title>
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<div class="header">
  <div class="headertitle">
<div class="title">Class Index</div>  </div>
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<div class="contents">
<div class="qindex"><a class="qindex" href="#letter_A">A</a>&#160;|&#160;<a class="qindex" href="#letter_B">B</a>&#160;|&#160;<a class="qindex" href="#letter_C">C</a>&#160;|&#160;<a class="qindex" href="#letter_D">D</a>&#160;|&#160;<a class="qindex" href="#letter_E">E</a>&#160;|&#160;<a class="qindex" href="#letter_F">F</a>&#160;|&#160;<a class="qindex" href="#letter_I">I</a>&#160;|&#160;<a class="qindex" href="#letter_O">O</a>&#160;|&#160;<a class="qindex" href="#letter_R">R</a>&#160;|&#160;<a class="qindex" href="#letter_S">S</a>&#160;|&#160;<a class="qindex" href="#letter_T">T</a>&#160;|&#160;<a class="qindex" href="#letter_U">U</a>&#160;|&#160;<a class="qindex" href="#letter_V">V</a></div>
<div class="classindex">
<dl class="classindex even">
<dt class="alphachar"><a name="letter_A">A</a></dt>
<dd><a class="el" href="classUnity_1_1MLAgents_1_1Academy.html">Academy</a> (<a class="el" href="namespaceUnity_1_1MLAgents.html">Unity.MLAgents</a>)</dd><dd><a class="el" href="classUnity_1_1MLAgents_1_1Agent.html">Agent</a> (<a class="el" href="namespaceUnity_1_1MLAgents.html">Unity.MLAgents</a>)</dd></dl>
<dl class="classindex odd">
<dt class="alphachar"><a name="letter_B">B</a></dt>
<dd><a class="el" href="classUnity_1_1MLAgents_1_1Policies_1_1BehaviorParameters.html">BehaviorParameters</a> (<a class="el" href="namespaceUnity_1_1MLAgents_1_1Policies.html">Unity.MLAgents.Policies</a>)</dd><dd><a class="el" href="classUnity_1_1MLAgents_1_1Policies_1_1BrainParameters.html">BrainParameters</a> (<a class="el" href="namespaceUnity_1_1MLAgents_1_1Policies.html">Unity.MLAgents.Policies</a>)</dd></dl>
<dl class="classindex even">
<dt class="alphachar"><a name="letter_C">C</a></dt>
<dd><a class="el" href="classUnity_1_1MLAgents_1_1Sensors_1_1CameraSensor.html">CameraSensor</a> (<a class="el" href="namespaceUnity_1_1MLAgents_1_1Sensors.html">Unity.MLAgents.Sensors</a>)</dd><dd><a class="el" href="classUnity_1_1MLAgents_1_1Sensors_1_1CameraSensorComponent.html">CameraSensorComponent</a> (<a class="el" href="namespaceUnity_1_1MLAgents_1_1Sensors.html">Unity.MLAgents.Sensors</a>)</dd></dl>
<dl class="classindex odd">
<dt class="alphachar"><a name="letter_D">D</a></dt>
<dd><a class="el" href="classUnity_1_1MLAgents_1_1DecisionRequester.html">DecisionRequester</a> (<a class="el" href="namespaceUnity_1_1MLAgents.html">Unity.MLAgents</a>)</dd><dd><a class="el" href="classUnity_1_1MLAgents_1_1Demonstrations_1_1DemonstrationRecorder.html">DemonstrationRecorder</a> (<a class="el" href="namespaceUnity_1_1MLAgents_1_1Demonstrations.html">Unity.MLAgents.Demonstrations</a>)</dd><dd><a class="el" href="classUnity_1_1MLAgents_1_1Demonstrations_1_1DemonstrationWriter.html">DemonstrationWriter</a> (<a class="el" href="namespaceUnity_1_1MLAgents_1_1Demonstrations.html">Unity.MLAgents.Demonstrations</a>)</dd><dd><a class="el" href="classUnity_1_1MLAgents_1_1DiscreteActionMasker.html">DiscreteActionMasker</a> (<a class="el" href="namespaceUnity_1_1MLAgents.html">Unity.MLAgents</a>)</dd></dl>
<dl class="classindex even">
<dt class="alphachar"><a name="letter_E">E</a></dt>
<dd><a class="el" href="classUnity_1_1MLAgents_1_1EnvironmentParameters.html">EnvironmentParameters</a> (<a class="el" href="namespaceUnity_1_1MLAgents.html">Unity.MLAgents</a>)</dd></dl>
<dl class="classindex odd">
<dt class="alphachar"><a name="letter_F">F</a></dt>
<dd><a class="el" href="classUnity_1_1MLAgents_1_1SideChannels_1_1FloatPropertiesChannel.html">FloatPropertiesChannel</a> (<a class="el" href="namespaceUnity_1_1MLAgents_1_1SideChannels.html">Unity.MLAgents.SideChannels</a>)</dd></dl>
<dl class="classindex even">
<dt class="alphachar"><a name="letter_I">I</a></dt>
<dd><a class="el" href="interfaceUnity_1_1MLAgents_1_1Inference_1_1TensorApplier_1_1IApplier.html">TensorApplier.IApplier</a> (<a class="el" href="namespaceUnity_1_1MLAgents_1_1Inference.html">Unity.MLAgents.Inference</a>)</dd><dd><a class="el" href="interfaceUnity_1_1MLAgents_1_1Inference_1_1TensorGenerator_1_1IGenerator.html">TensorGenerator.IGenerator</a> (<a class="el" href="namespaceUnity_1_1MLAgents_1_1Inference.html">Unity.MLAgents.Inference</a>)</dd><dd><a class="el" href="classUnity_1_1MLAgents_1_1SideChannels_1_1IncomingMessage.html">IncomingMessage</a> (<a class="el" href="namespaceUnity_1_1MLAgents_1_1SideChannels.html">Unity.MLAgents.SideChannels</a>)</dd><dd><a class="el" href="interfaceUnity_1_1MLAgents_1_1Sensors_1_1ISensor.html">ISensor</a> (<a class="el" href="namespaceUnity_1_1MLAgents_1_1Sensors.html">Unity.MLAgents.Sensors</a>)</dd></dl>
<dl class="classindex odd">
<dt class="alphachar"><a name="letter_O">O</a></dt>
<dd><a class="el" href="classUnity_1_1MLAgents_1_1Sensors_1_1Reflection_1_1ObservableAttribute.html">ObservableAttribute</a> (<a class="el" href="namespaceUnity_1_1MLAgents_1_1Sensors_1_1Reflection.html">Unity.MLAgents.Sensors.Reflection</a>)</dd><dd><a class="el" href="classUnity_1_1MLAgents_1_1Sensors_1_1ObservationWriter.html">ObservationWriter</a> (<a class="el" href="namespaceUnity_1_1MLAgents_1_1Sensors.html">Unity.MLAgents.Sensors</a>)</dd><dd><a class="el" href="classUnity_1_1MLAgents_1_1SideChannels_1_1OutgoingMessage.html">OutgoingMessage</a> (<a class="el" href="namespaceUnity_1_1MLAgents_1_1SideChannels.html">Unity.MLAgents.SideChannels</a>)</dd></dl>
<dl class="classindex even">
<dt class="alphachar"><a name="letter_R">R</a></dt>
<dd><a class="el" href="classUnity_1_1MLAgents_1_1SideChannels_1_1RawBytesChannel.html">RawBytesChannel</a> (<a class="el" href="namespaceUnity_1_1MLAgents_1_1SideChannels.html">Unity.MLAgents.SideChannels</a>)</dd><dd><a class="el" href="structUnity_1_1MLAgents_1_1Sensors_1_1DebugDisplayInfo_1_1RayInfo.html">DebugDisplayInfo.RayInfo</a> (<a class="el" href="namespaceUnity_1_1MLAgents_1_1Sensors.html">Unity.MLAgents.Sensors</a>)</dd><dd><a class="el" href="structUnity_1_1MLAgents_1_1Sensors_1_1RayPerceptionOutput_1_1RayOutput.html">RayPerceptionOutput.RayOutput</a> (<a class="el" href="namespaceUnity_1_1MLAgents_1_1Sensors.html">Unity.MLAgents.Sensors</a>)</dd><dd><a class="el" href="structUnity_1_1MLAgents_1_1Sensors_1_1RayPerceptionInput.html">RayPerceptionInput</a> (<a class="el" href="namespaceUnity_1_1MLAgents_1_1Sensors.html">Unity.MLAgents.Sensors</a>)</dd><dd><a class="el" href="namespaceUnity_1_1MLAgents_1_1Sensors.html#classUnity_1_1MLAgents_1_1Sensors_1_1RayPerceptionOutput">RayPerceptionOutput</a> (<a class="el" href="namespaceUnity_1_1MLAgents_1_1Sensors.html">Unity.MLAgents.Sensors</a>)</dd><dd><a class="el" href="classUnity_1_1MLAgents_1_1Sensors_1_1RayPerceptionSensor.html">RayPerceptionSensor</a> (<a class="el" href="namespaceUnity_1_1MLAgents_1_1Sensors.html">Unity.MLAgents.Sensors</a>)</dd><dd><a class="el" href="classUnity_1_1MLAgents_1_1Sensors_1_1RayPerceptionSensorComponent2D.html">RayPerceptionSensorComponent2D</a> (<a class="el" href="namespaceUnity_1_1MLAgents_1_1Sensors.html">Unity.MLAgents.Sensors</a>)</dd><dd><a class="el" href="classUnity_1_1MLAgents_1_1Sensors_1_1RayPerceptionSensorComponent3D.html">RayPerceptionSensorComponent3D</a> (<a class="el" href="namespaceUnity_1_1MLAgents_1_1Sensors.html">Unity.MLAgents.Sensors</a>)</dd><dd><a class="el" href="classUnity_1_1MLAgents_1_1Sensors_1_1RayPerceptionSensorComponentBase.html">RayPerceptionSensorComponentBase</a> (<a class="el" href="namespaceUnity_1_1MLAgents_1_1Sensors.html">Unity.MLAgents.Sensors</a>)</dd><dd><a class="el" href="classUnity_1_1MLAgents_1_1Sensors_1_1RenderTextureSensor.html">RenderTextureSensor</a> (<a class="el" href="namespaceUnity_1_1MLAgents_1_1Sensors.html">Unity.MLAgents.Sensors</a>)</dd><dd><a class="el" href="classUnity_1_1MLAgents_1_1Sensors_1_1RenderTextureSensorComponent.html">RenderTextureSensorComponent</a> (<a class="el" href="namespaceUnity_1_1MLAgents_1_1Sensors.html">Unity.MLAgents.Sensors</a>)</dd></dl>
<dl class="classindex odd">
<dt class="alphachar"><a name="letter_S">S</a></dt>
<dd><a class="el" href="classUnity_1_1MLAgents_1_1Sensors_1_1SensorComponent.html">SensorComponent</a> (<a class="el" href="namespaceUnity_1_1MLAgents_1_1Sensors.html">Unity.MLAgents.Sensors</a>)</dd><dd><a class="el" href="classUnity_1_1MLAgents_1_1Sensors_1_1SensorExtensions.html">SensorExtensions</a> (<a class="el" href="namespaceUnity_1_1MLAgents_1_1Sensors.html">Unity.MLAgents.Sensors</a>)</dd><dd><a class="el" href="classUnity_1_1MLAgents_1_1Sensors_1_1SensorHelper.html">SensorHelper</a> (<a class="el" href="namespaceUnity_1_1MLAgents_1_1Sensors.html">Unity.MLAgents.Sensors</a>)</dd><dd><a class="el" href="classUnity_1_1MLAgents_1_1SideChannels_1_1SideChannel.html">SideChannel</a> (<a class="el" href="namespaceUnity_1_1MLAgents_1_1SideChannels.html">Unity.MLAgents.SideChannels</a>)</dd><dd><a class="el" href="classUnity_1_1MLAgents_1_1SideChannels_1_1SideChannelManager.html">SideChannelManager</a> (<a class="el" href="namespaceUnity_1_1MLAgents_1_1SideChannels.html">Unity.MLAgents.SideChannels</a>)</dd><dd><a class="el" href="classUnity_1_1MLAgents_1_1SideChannels_1_1SideChannelsManager.html">SideChannelsManager</a> (<a class="el" href="namespaceUnity_1_1MLAgents_1_1SideChannels.html">Unity.MLAgents.SideChannels</a>)</dd><dd><a class="el" href="classUnity_1_1MLAgents_1_1Sensors_1_1StackingSensor.html">StackingSensor</a> (<a class="el" href="namespaceUnity_1_1MLAgents_1_1Sensors.html">Unity.MLAgents.Sensors</a>)</dd><dd><a class="el" href="classUnity_1_1MLAgents_1_1StatsRecorder.html">StatsRecorder</a> (<a class="el" href="namespaceUnity_1_1MLAgents.html">Unity.MLAgents</a>)</dd></dl>
<dl class="classindex even">
<dt class="alphachar"><a name="letter_T">T</a></dt>
<dd><a class="el" href="classUnity_1_1MLAgents_1_1CommunicatorObjects_1_1ObservationProto_1_1Types.html">ObservationProto.Types</a> (<a class="el" href="namespaceUnity_1_1MLAgents_1_1CommunicatorObjects.html">Unity.MLAgents.CommunicatorObjects</a>)</dd><dd><a class="el" href="classUnity_1_1MLAgents_1_1CommunicatorObjects_1_1UnityRLInputProto_1_1Types.html">UnityRLInputProto.Types</a> (<a class="el" href="namespaceUnity_1_1MLAgents_1_1CommunicatorObjects.html">Unity.MLAgents.CommunicatorObjects</a>)</dd><dd><a class="el" href="classUnity_1_1MLAgents_1_1CommunicatorObjects_1_1UnityRLOutputProto_1_1Types.html">UnityRLOutputProto.Types</a> (<a class="el" href="namespaceUnity_1_1MLAgents_1_1CommunicatorObjects.html">Unity.MLAgents.CommunicatorObjects</a>)</dd></dl>
<dl class="classindex odd">
<dt class="alphachar"><a name="letter_U">U</a></dt>
<dd><a class="el" href="classUnity_1_1MLAgents_1_1UnityAgentsException.html">UnityAgentsException</a> (<a class="el" href="namespaceUnity_1_1MLAgents.html">Unity.MLAgents</a>)</dd><dd><a class="el" href="classUnity_1_1MLAgents_1_1CommunicatorObjects_1_1UnityToExternalReflection.html">UnityToExternalReflection</a> (<a class="el" href="namespaceUnity_1_1MLAgents_1_1CommunicatorObjects.html">Unity.MLAgents.CommunicatorObjects</a>)</dd></dl>
<dl class="classindex even">
<dt class="alphachar"><a name="letter_V">V</a></dt>
<dd><a class="el" href="classUnity_1_1MLAgents_1_1Sensors_1_1VectorSensor.html">VectorSensor</a> (<a class="el" href="namespaceUnity_1_1MLAgents_1_1Sensors.html">Unity.MLAgents.Sensors</a>)</dd></dl>
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